The other balance aspects where fine for me, 4 or 5 i forget now, deaths I think got me to clearing truck 10 in the demo. Just circle strafing at the end of each truck run for a loooong time compared to the defence aspect got a bit tedious for me personally. perhaps the truck breaks down and you need to fetch a wheel or there are detours setup by the hoard or even barriers to be hacked up. It is a bit too much about the cleanup post vehicle run though, balance a bit more towards defence of the truck seems more on brand here, simply slowing it down a bit while increasing its armour by quite a lot would work, or lowering mob size while increasing their XP coin drops The game is great, and feels great to play! Nice! I can put an arrow saying I have a coin.Originally posted by HuggyDeathBunny□□:Loved the demo, great style and arcade gameplay, with a nice induction of the rogue element. The game is great, and feels great to play! Regarding the UI, I think it is positive that we don't get the freeze everytime money is available but it would be nice (if possible) to have some sort of icon "silently" show up when there is money to collect. Related to EXP some of the "exp diamonds" won't gravitate towards the player after a wave has been cleared. If I may give a suggestion, maybe have the car run over them, perhaps even deny the exp to the player when this occurs (to make sure you're keeping folk away from the convoy). While this happens, they will attack as usual so it can be a little tricky to protect the convoy because of this. I have noticed that sometimes enemies (two or three max.) will stop in front of the vehicle and get dragged along with it. I think the convoy decided not to risk it. Originally posted by Night:Typo: Panic Level message always says "Don't let more than 4 cars explode!", but you fail on the fourth car.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |